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Old 11-09-2012, 06:51 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Because Rogues and Monks are AWESOME dps in velious? Ill do a little work for you. Lets say there are 4 wizards at a raid... no one dies at this raid over the course of a moderately gears mana bar w/out regen those 4 wizards will do about 88k damage, assuming a giant or a dragon and not AoW(immune to giants bane). That is a rather large chunk out of a baddies health. Factor in the rest of the raids dps.

Lets say you have 4 monks(only) and 4 rogues at this same raid and for the sake of shits lets say they do 100dps a pop, there is another 96k dmg not even factoring in rangers/mages/pets/warriors/sks/bards(lol)/ druids/necros etc. Right now in the first 2 mins of a fight we have 184k HP down to 12 dps classes. Lets be super light and say the rest of the raid did 100k damage. 284k down--2 mins... any questions?

Of course this would only happen on a static fight if the boss was a "practice dummy". Wizards are less prone to rampage, prox aggro, and have a nifty concussion which decreases our threat for minimial time/mana
Again, having multiple wizards to play (/q wizard 1, log on wizard 2) is an enormous increase in damage. When wizard 2 logs on, he cares not for threat ceiling, he just burns his wad and /q's to wizard 3. No epic clicking, no med ticking, just spam casting and switching chars.

edit: If threat ceiling is of no consequence, one can also spam nukes til oom then /q to rogue or monk for more sustained, less burst. IP exempts need to be given to all because as it stands, many simply use these for fast char swaps rather than playing with friends.