Quote:
Originally Posted by Alarti0001
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Lets say there are 4 wizards at a raid... no one dies at this raid over the course of a moderately gears mana bar w/out regen those 4 wizards will do about 88k damage, assuming a giant or a dragon and not AoW(immune to giants bane). That is a rather large chunk out of a baddies health. Factor in the rest of the raids dps.
Lets say you have 4 monks(only) and 4 rogues at this same raid and for the sake of shits lets say they do 100dps a pop, there is another 96k dmg not even factoring in rangers/mages/pets/warriors/sks/bards(lol)/ druids/necros etc. Right now in the first 2 mins of a fight we have 184k HP down to 12 dps classes. Lets be super light and say the rest of the raid did 100k damage. 284k down--2 mins... any questions?
Of course this would only happen on a static fight if the boss was a "practice dummy". Wizards are less prone to rampage, prox aggro, and have a nifty concussion which decreases our threat for minimial time/mana
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This has got to be the worst way ever of discussing a damage comparison between wizards and rogues/monks.
A moderately-geared, Velious wizard has ~5000 mana? They cast nothing but banes in fights when they can? They don't do anything (sitting, clicking epic, mana robing?) apart from standing still and casting banes? This never pulls aggro? Velious fights only last 2 minutes? Why are monks/rogues only doing 100 dps? Is that all they do, sustained, with Velious gear? How do FD and evade function on bosses in Velious?
You don't have to answer my questions if you don't want to, but I did mention that I don't know shit about Velious raids and that is why I wanted you to elaborate. You didn't, though. You just did part of a comparison in a bassackwards way, as far as I can tell.