Quote:
Originally Posted by Tecmos Deception
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Ok. So factor in aggro for me. Like I said, I've never played a wizard, and I've never raided in velious, and I've never raided with a rogue.
Why in the world would everyone (EVERYONE) talk nonstop about how awesome melee DPS, especially rogues and monks, are in Velious if they only can do 70 DPS over the course of a fight because more than that gets them killed?
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Because Rogues and Monks are AWESOME dps in velious? Ill do a little work for you. Lets say there are 4 wizards at a raid... no one dies at this raid over the course of a moderately gears mana bar w/out regen those 4 wizards will do about 88k damage, assuming a giant or a dragon and not AoW(immune to giants bane). That is a rather large chunk out of a baddies health. Factor in the rest of the raids dps.
Lets say you have 4 monks(only) and 4 rogues at this same raid and for the sake of shits lets say they do 100dps a pop, there is another 96k dmg not even factoring in rangers/mages/pets/warriors/sks/bards(lol)/ druids/necros etc. Right now in the first 2 mins of a fight we have 184k HP down to 12 dps classes. Lets be super light and say the rest of the raid did 100k damage. 284k down--2 mins... any questions?
Of course this would only happen on a static fight if the boss was a "practice dummy". Wizards are less prone to rampage, prox aggro, and have a nifty concussion which decreases our threat for minimial time/mana