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Originally Posted by Splorf22
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Hmm let's see. PoTG is 6 mana/tick, C2 is 11, epic is 3, we'll assume FT 3. So total that's 23. The wizard casts the epic (15 seconds) then does sit/mana robe dancing for 13 ticks then casts two bane spells (15 seconds).
So we have 5 ticks of 23 while casting and 13 ticks of 23+21+20 = 64 for a total mana gain of 947 and an output of 800. We'll ignore the 1/3 of a bane spell for now, so 947*5 = 4735 damage every 18 ticks, which averages out to 43 dps sustained. Which is really not bad but definitely behind all pure melee. Of course the wizard also has ~15k damage from his initial manapool. If we assume a 15 minute fight, that's another 16 dps bringing the total to about 60, which is definitely behind rogues and monks, probably about the same as warriors or rangers, but ahead of everyone else. Unless I made a math error somewhere.
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I uh, 15 minute fights were quite rare, even in velious. Might wanna knock that down to 10, even for the hard stuff.
(1,000,000 hp mob, 20 dps @ 100 dps = 2000 dps (on the low side, but w/e) 1m / 2k = 500, 500/60 = 8.3 min fight, which again, was honestly on the long side. Had to have a tight and massive chain to sustain high end mob damage for 8.3 minutes. Big fights here will most likely be closer to the 5 minute range, which does put wizards slightly up, but monk / rogue damage just got full on retarded in velious thanks to stat capping on base gear, avatar on offhands (+100 atk), and vengeance 30 (+150 atk, aura of battle being veng2) actually becoming somewhat feasible.