Quote:
Originally Posted by Ryba
[You must be logged in to view images. Log in or Register.]
elay floor, other than that it would be totally unreasonable from a game design perspective to allow a 9/20 weapon to perform like a 9/16 weapon. It destroys the risk/reward structure the game is built around. Again, it is possible the code is actually hugely unfair about this, but it is not a hallmark of a successful game to stop rewarding effort by removing proper scaling as limits are approached. Your 9/20 should go to 9/13 and a 9/16 should go to 9/11 with 81% haste.
|
I think you are making some bad assumptions here about how Verant would choose to design their game. After all, EQ in general is horribly unbalanced.
Also I don't buy your EQDPM arguments. Sure it's not *worthless*. However the goal here is to compare two values that are probably within 10-15% of each other. Rough estimation won't do that.
In other news I look forward to some Phisting parses.