GNOLLS -
Resembling a cross between humans and canines, gnolls are
vicious opportunists that readily attack anyone perceived as a
weaker opponent, A typical gnoll stands somewhat taller than a
human, nearly 7 feet in height, with a dark-furred body, large wolf-
like ears, and feral eyes. It will kill and eat anything and anyone
it encounters, if it thinks it can win.
Gnolls abound in Norrath, plaguing travelers in almost every
area. Their scouts and runners patrol the countryside in search of
easy prey. The Blackburrow lair, in the Qeynos Hills, is one of
their most fecund breeding grounds. This complex of tunnels and
caverns makes a good base of operations into the surrounding
countryside, and it offers considerable protection against raiders.
Gnoll society is tribal, and attacking one member of the tribe
issure to bring down the wrath of the others on those responsible.
Gnolls favor the warrior class, but shamans are also common,
serving as soothsayers and spiritual leaders of the tribe.
SnowFang Gnoll
Along the frozen shores of the Iceclad Sea and in other artic
areas of Norrath, the nomadic Snowfang gnolls eke out a simple
existence. Snowfang gnolls are well adapted to their icy environment.
A thick coat of white fur provides both warmth and
camouflage, and they are naturally resistant to cold. Expert
hunters and fishers, they depend on strength and speed to overcome
prey.
Unlike their warlike cousins on Antonica, these reclusive
gnolls are not automatically hostile to strangers. They are a
suspiciouspeople, though, unused to intruders.
Clan Torn Ear Gnoll-
In the heart of the Plains of Karana, a clan of gnolls has
succeeded in uniting most of the gnoll tribes that roam the
Karanas and in killing or exiling those gnolls who would not join
them. From their underground warren of Splitpaw, this new
group, Clan Tom Ear, rules the growing gnoll kingdom. The
ruling classes of Clan Torn Ear are the Val, and under them the
Mal and then the Mas. Each individual of these ruling classes is
given a further title by his or her function: the Tesch, who serve
as soldiers, generals, and guards; the Lteth, who serve as spies and
scouts; the Nisch, who are the shamanistic spiritual leaders of the
clan; and the Rosch, who pursue any arcane study that will lend
the clan power, usually preferring the dark art of necromancy.
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