Quote:
Originally Posted by pasi
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I have no issue with monk kill speed, I have issues with them being able to sustain both their health and the health of a powerlevelee (in the case of a melee power-level). 52hp/tick is significant (plus mend and stonestance), but it's not chain-kill territory unless it's lower level mobs. Hence, why I said high-level power level is enchanter dominated.
And even if it is chain kill territory. Enchanters are killing two mobs at a time.
I know this isn't exactly scientific, but my most recent power-level bout, I was able to keep everything in Efreeti constantly dead while powerleveling (tash helps a lot for nuking down low mobs). This includes the side trap room.
Even with your regen and pumice (or a SoN), I don't think a monk has the sustainability to keep all that dead (again, not even factoring in keeping your partners hp up if need be). And that camp isn't even close to ideal for an enchanter.
As I said, I think monks may have a shot at being top dog for mid-level powerleveling. You sound like you know what you're doing, and I am considering using you for my warrior some time.
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The key to sustanability is a 3 fold factor - the amount of hp regenerated, the damage being dealt to the mobs and the AC. Once you hit over 1050 ac and start triple stacking regen it mitigates much or all of the damage. For example in KC I don't need a healer at all. I can chain pull as many mobs as there are up. I've PL'd in there when its empty and clearing LCY, RCY and Dog capt (plus the 6 mob spawns ontw from LCY to Dog Capt) thats 35 mobs in a 28 min respawn time.
And why would the person being PL'd take any damage? When I'm doing almost as much damage as a rogue unless the person being PL'd is trying to strip agro from me there is no real way they're going to be taking dmg - unless we're fighting undead and they get in a hit or two once I flop at 1-2%.