Thread: Raid Changes
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Old 11-04-2012, 12:19 PM
Silo69 Silo69 is offline
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Join Date: Sep 2012
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
200% on board, not even gonna scroll through and read one post or opinion.

I work and have a family and this is great. It will flood some items in the economy, but it wont destroy it. If anything this will gear us up for vel, it will induce end game players to gear out to the max and force them through bordom to reroll alts wich will increase population. Nothing like lfg as a casual with no one in your lvl range.

<3 Rogean current raid scene is a cluster FUK, 150 people on a Friday night waiting for trak to spawn. To lose the spawn to FTE to the guild with the least amount of people on spawn, who normally would not be able to do the encounter without the 2 larger guilds plvling there raid scene.

GG