Quote:
Originally Posted by mitic
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a warrior starts to outdps a knight with 2ssoys at the lvl they start to proc (lvl 39?). up to this lvl the knight will be better in the dps sector since they can wield whatever they want (mith2h comes to mind).
besides that, a knight can go fully STR (=added dmg) on equipment since aggro can be easily generated by their spells. different story on warriors as already mentioned in above posts.
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The damage tables on knights are lower than warriors, so no matter what their STR is, the ATK it generates on a Pally or SK will still be calculated into actual damage lower than it will on a warrior. Of the 3 tanks, warriors are supposed to out dps the other two, and they definately do post-Classic.
This tuning came into the game sometime during Kunark when it became known that warriors with certain weapons were out DPSing monks with the same weapons.....Jade Maces, as I recall, and as I recall it goes like this:
Melee DPS was rebalanced with Rogue > Monk > Ranger > Warrior > Hybrid (sans ranger) melee dps in mind, when the Rogue has the back of the mob. If, not, swap Monk and Rogue in that. The only hybrid that out-DPSes any pure melee with the same weapon is the Ranger because it is a DPS class and their damage table calculates their damage output accordingly. The rest are at the end of the line, as they should be based on their untility and other methods of doing damage. Among the hybrids it goes Ranger > Bard > Pally / SK. Of all melee classes, Paladins and Shadow Knights are dead last on the totem pole.
And bear in mind that none of this has anything to do with gear, str, buffs or anything else. It's built into the actual math of the combat calculations for each class.
Hybrid tanks are already at a disadvantage AC-wise compared to warriors, they really shouldn't be encouraged to emphasise STR when they should be seeking out every bit of AC on every slot they can. DPS on a tank is really a moot point anyway. Thats what DPS classes are for. Pallys and Shadow Knights that use 2 handers are cheating themselves (and the clerics that heal them) out of a lot of AC by not using shields, IMO.
And that's the problem with Classic Era EQ where tanks are concerned. The ease at which hybrid tanks can hold aggro and the lack of serious consequences in most cases for not gearing properly, confusing rangers and bards with actual tanks, etc. etc. not only gives warriors a bad rap, but it makes it all too easy to get by with things that will abruptly come to an end post 50. A hybrid tank with a 2 hander who sacrificed AC for STR thinking he's DPS too, or a bard or ranger who thinks he can tank is going to get smacked down in high level Kunark so fast it won't even be funny.