Thread: Game Mechanics: Endurance
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  #20  
Old 11-28-2009, 09:18 AM
stormlord stormlord is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
This isn't a flame by any means, just an anecdote. In another game many years ago, (and not even an RPG, but an MMO flightsim), I recall a bug discovery. Turns out that planes lost speed much more quickly than they were supposed to, badly affecting their performance. Nonetheless, once the bug was fixed, there was a small subset of the player base who wanted it un-fixed. They liked the way the bug, even if unintended, made the game harder.

I don't want to have to make choices that only arise because of broken implementation. That doesn't strike me as fun, only as nuisance. Each to his own. I respect your right to your opinion, but I hold the opposite belief: The present fix, while imperfect, feels worlds better to me than the prior implementation. It is closer to right, even if 'right' in this case is simpler/easier than the broken situation. Likewise with melees taking less damage now--it might make the game a bit easier, but it's also closer to correct.

Danth
Nevertheless, ever since noticing that stamina didn't drain I haven't played. Just have no desire. Bad taste in my mouth. Project1999 just too buggy. I'm not trying to flame you or start something. Just letting you know that I hope they fix this such that:
a) stamina drain still happens
b) drains to the amount we experienced in classic

No drain at all isn't classic. It's not a fix. It's like removing encumberance because it encumbered too much. Look at one of the links above. There's a comment that a 14 wt 2h weapon was draining someone's stamina.

I was fine with the melee fix, btw. And it's not the same thing. They didn't remove melee or make it so mobs always miss.

They didn't even comment that they were planning a fix (after disabling it). That would have helped a lot.
Last edited by stormlord; 11-29-2009 at 07:00 AM..
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