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Old 10-26-2012, 04:57 AM
Telin Telin is offline
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Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
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When the magic started going away for me was:

1) The new Luclin models lacked a lot of creativity. They were way different from the original artistic models. They should have just created an updated version of the classic models. They were oversized for the environment. The animations were terrible. Spell casting animation was lazy. They always leaned like they had one leg shorter than the other. And they sat leaning over like they had hemorrhoids.

2) Revamping of classic zones. Now they could've done a much better job. They could have used the old zones' characteristics and replicate them the best of their ability with improved textures and rounding off the boxiness. Instead they made everything bland and oversized as if somehow that was more impressive. It created so many empty spaces that you lost your curiosity to explore. Architectural structures starting looking the same. Every city building looked copied and pasted. There was no uniqueness.

3) New music. The original melodies were brilliant. (Thank you Jay Barbeau.) I could actually enjoy myself while the songs were looping. The music actually changed in the zone depending on where you were. So they blended in perfectly with the environment. When those PoP mp3s came out, I couldn't stand listening to the songs more than once. They were either slow and drawn out or so overbearing (combat music) that you couldn't think.

4) Instant teleportation stones. One of the best things about classic was the necessity to have to travel through new places or rely on others to get you there like wizards, druids, and bards. If you were new to the game, you would have missed a lot of content because you could bypass a lot of zones. You kind of lost your connection with the environment and your character because of this.

I could go on.. lol