I have an alternate progression which doesn't require much travel between the zones, particularly in the earlier levels when travel is more dangerous and difficult. Once you get to 35+, travel is easier and so the gaps become larger. Many of these are probably not ideal, but I'm pretty sure they're all doable with a solid soloer or a decent duo/trio. Certainly some will be slow.
Level 10: Qeynos Catacombs
Level 11: Qeynos Hills
Level 12: Blackburrow (elites)
Level 13: West Karana (bandits)
Level 14: North Karana
Level 15: East Karana
Level 16: Gorge of King Xorbb
Level 17: Runnyeye
Level 18: Highpass
Level 19: South Karana
Level 20: Lake Rathe
Level 21: Feerott
Level 22: CT
Level 23: South Ro
Level 24: Upper Guk
Level 25: WW
Level 26: Dalnir
Level 27: LOIO
Level 28: FM
Level 29: Nurga
Level 30: FV
Level 31: Unrest (hags)
Level 32: Mistmoore
Level 33: Kedge
Level 34: OT
Level 35: EJ
Level 36: TT
Level 37: Kaesora
Level 38: SolA (gnomes)
Level 39: Rathe Mountains (hill giants)
Level 40: Paw
Level 41: Oggok (guards)
Level 42: DL
Level 43: Droga
Level 44: Butcherblock (guards?)
Level 45: OoT (seafuries)
Level 46: Kithicor (undead?)
Level 47: Everfrost (ice giants)
Level 48: Permafrost (animals)
Level 49: Hole
Level 50: Lower Guk
Level 51: SolB
Level 52: CoM (upper)
Level 53: BW
Level 54: Skyfire
Level 55: TD Raptors
Level 56: KC
Level 57: Chardok
Level 58: Sebilis
Level 59: HS
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