As much as assholes are annoying and likely to ruin your experience from time to time, I also think they make the kind things done for you shine a lot brighter in comparison.
I personally am the type that little to no tolerance for douchebaggery in situations I control. But I feel a good bit different about public situations, especially one where multiple people are in control.
It's a pretty slippery slope to want GM's to set a standard expectation of behavior, and follow up infractions with a ban or whatever you're implying for them to fix the 'asshat' problem. I realize this doesn't apply to breaking established server rules, but we're more talking about moral and ethical judgments made by the players.
I would imagine a majority of that behavior is frowned on by the dev staff, but I just don't see how it's fixed.
I think the best way to fix most of these things are to isolate douche bags and make a conscious effort to not make them a part of your gaming experience. You generally can control your ignore list, and who you end up in groups with.
The older I've gotten, the less time I waste on people who affecting my time negatively. This is exponentially more true for video games.
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