This lag seems to get worse the longer the client is connected, and seems to vary on different computers. The lag affects casting, doors/gates, emotes, /who, and surely various other things.
Example:
Computer1 stays in perma for 20minutes before the lag makes the game unplayable/dangerous.
Computer2(laptop) stays in perma for an hour before the lag makes the game unplayable/dangerous.
Logging out then back in usually fixes this problem for me, but only temporarily.
Possible reasons? Not sure, but i'm thinking mobs stuck inside walls or underworld.... or the client losing packets and requesting the ones it lost (unsuccessfully) until it is requesting so much back data that it can't keep up with the current data.... and things explode? *shrug*
Is there any command to see packet loss / data in (kb) / data out (kb) ?
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