Quote:
Originally Posted by BigSlip
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when tapping a runed target , the mob tapping shouldnt be gaining life throughout the rune.
but they will here, boom another bug
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I'm pretty sure that the mob gains life equal to the damage dealt, so if you have a 20 point rune and you get lifetapped for 21, the mob will gain 1 life. Since VS's lifetap is a proc though, it won't go through at all if the target is runed, so this is sort of irrelevant.
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