the AA paths/choices would need to be design better to be useful, so there are actually more than just 1 cookie cutter build. 9at least 2 or 3)
The problem of course lies with inherit EQ classic ultra specialized mechanics. Take cleric for example - you can't offer a cleric one path that improves healing and another path that improves anything else - the healing will be instantly preferable. And any cleric which didn't choose healing, would be considered an idiot. Unless of course the paths you can chose would not include healing improvements at all.... But its hard to imagine such paths...
Thats why i said system has to be redesigned from the scratch for it to work properly. Which most likely not going to happen
[You must be logged in to view images. Log in or Register.]