Call me crazy, but I actually liked Luclin after they nerfed modrods (the best thing in the history of the game, Project M notwithstanding) and fixed itemization.
The Bazaar (without automation implementation, of course) is better than EC since there is a bank and arena (voluntary PvP!) in the zone.
Paladins, Casters and Druids are brought back to life from Velious. The only huge powergap in Luclin is warriors over the other tanks. High Mob AC, Horses, Focus Effects, AAs, and new spells levels out casters. Druids (and to a lesser extent, shamans) get mini-cheal. Paladins gets rampage tank for life status. Half the classes gaining viability in the raid scene is a good thing in my eyes.
Luclin doesn't make other expansions obsolete. You're at no real disadvantage by exping in classic/kunark/velious relative to Luclin (outside of Paludal). Velious raid gear holds up in Luclin more so than any other expansion progression. The Nexus doesn't shrink the world like PoK does. You're still waiting up to 30 minutes to use the Spires and the Nexus and they don't bring you everywhere.
Unless you were in RoV or play EQMac, no one experienced Inner Acrylia or the Grimling War on live. Ssra Temple is an excellent raid zone. Umbral Plains is one of my favorite highend grouping zones. There's a ton of zones that won't be utilized much (Tenebrous, Mons Letalis, Scarlet Desert, Twilight Sea) but that's true to every expansion.
The graphics suck, Vex Thal blows, and Space cats are space cats, but the rest of the expansion is very good.
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