ITT: Proposed repop and reduced variance = good
TMO= evil because they like playing a lot and raiding all the time
I just keep getting this feeling that very few of you played live or can actually remember what went on. On my server (Fennin Ro) there was always a top guild pretty much dominating the raid scene and leaving very little for anyone else. No, they didnt have batphones- much of the time they just spent the vast majority of the day on and formed up when numbers were sufficient/ had designated raid times. The population was higher and despite having multiple higher end guilds with various timezones, the "top guild" still got 90+% of raid targets-especially early on.
Even when it came to later expansions, like PoP, when there was vastly more content than we have here, guilds complained about the same stuff. TMO was clearing PoF/PoE/PoA/PoW, while the guild I was part of Severed was trying to catch up, but just then taking the chance to backgear in Vex thal and lower planes since we never got the chance to farm much during luclin. When TMO was farming the crap out of PoTime (before they made it multiple instances) we were shit out of luck and they owned the zone.
Game has always been this way, regarding the high end. The difference is that back then, a much higher percentage of the server population was happy just experiencing the 1-60 content, grouping with friends, chatting with guildies, having random adventures, etc. The high end game raiders were a smaller percentage of the server for years, until Sony decided to basically 100% devote content to these people, add instancing, etc. However, on this server the majority of players that came here are from raiding guilds and very few care about the low end now.
People want a classic experience (or so they claim)- but on a server this top heavy, where everyone wants to raid and see all the content- you simply cant see it all and keep it classic.
|