If AA's were introduced, I do agree it would have to be in conjunction with custom content. As they stand by themselves, introducing themselves "as is" would be overpowering for Classic thru Velious.
However when AA's were first introduced, as Spitty and myself have said it most definitely was intended to be a way to customize your character:
Quote:
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Originally Posted by Sony
At level 51 and higher, players can now toggle their experience gain between advancing level or alternate abilities. The flow can be set in increments of 10%. This allows level 60 players to continue to develop their characters as well as differentiate themselves from other members of their same class.
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Unfortunately, becuz of no restrictions or modifications, everyone just took the same cookie-cutter paths in the beginning.
Which is why I had suggested a cap per Tier, as well as randomizing initial Tier distribution. By making a "random" prerequisite, you randomize the player pool so that not every WIZ goes Run3/Regen3/Mental Clarity3/Manaburn from the get-go. Using WIZ racing to Manaburn as an example, with randomization, might instead look like this:
WIZ 1:
Innate CR3 /Regen3/
Spell Casting Subtelety3 /Mental Clarity3/
Exodus /Manaburn
WIZ 2:
Innate STR3 /Regen3/
Spell Casting Fury3 /Mental Clarity3/
Quick Evac3 /Manaburn.
With italicized AA's being the random "pre-requisite". By then capping AA totals in general, you will have a truly "customized" pool of Wizards on P99.
Would apply to all classes obviously, just used WIZ as an example.
As far as the argument of: "Well capping it at 100 AAs would just cause people to cry for more", we all came into this with the expectation of it pretty much ending at Velious so anything extra is just that - extra.
But something like this, in conjunction with custom content (I remember, and really enjoyed the thread Falkun necro'd) would be great.
Of course - we are all just brainstorming so /shrug.