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Old 10-17-2012, 12:19 PM
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Kobold


Join Date: Aug 2012
Posts: 191
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If I were going to make up a list of AA's that I thought served a good function without making things too easy or too much different It would look something like this.

Innate Run Speed - self explanatory
Enhanced Tracking - Allow tracking acrossed an entire zone for all tracking classes
Tradeskill AA's - Could do a lot with this. New recipes, Higher skills, added mods to current skill. Maybe even gate potions.
Innate AC - 5-10 ac per train with a max of 3-5 trains
Innate HP - 50hp per train with a max of 3-5 trains
Innate Mana - Doesn't give a lot but say 50 mana per train or something
Innate Attack - 10-20 Attack per train
Persistency AA - Allowing a caster to complete a spell through damage more.
Harvest AA - Mostly for Wizards so they can stay on par through long fights.
Forage AA - Allows for 2 items to be foraged instead of one.

Nothing necessarily game changing. Just something to give people a reason to keep exp'ing on their chars. These are all just fluff AA's that do make a character more affective without getting carried away.

If I did implement something like this the exp wouldn't be fast. It would take a long time to obtain an AA point. I would make it like the equivalent of one of the 51+ levels that aren't the hell levels or something.