Quote:
Originally Posted by nilbog
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Personally, I do not think this should happen.
-Respawning of npcs - classic? check.
-Catching up on missing spawns due to lack of patches - classic? check.
-Teleporting people or moving them against their will - do not like.
I would rather disconnect everyone and have them able to rejoin than move them.
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I'm not sure how much coding would be required but for the imminent simulated reset, people in those zones already should have a safe area to wait for the server to come back up. They are already in that zone so they should have first shot at it.
Examples:
Plane of Fear/Plane of Hate: Zonein is safe so that a guild that's already been there for 5 hours can have a shot at the the bosses there by allowing them to camp at the zone in and reassemble after the server comes back up. If multiple guilds were already there then they would have to race to create a path to the boss to get FTE without training each other (fun).
Plane of Sky: Zonein is safe no issues if a guild is already there they would have to jump off and get ready to port back up quickly after reset.
Trakanon: Whichever guild can assemble quicker after loging back in and pulling to get FTE. The entire zone should be all empty for 5 minutes so that you don't disrupt people there just to exp that much and they have time to log back in and reform their groups before having to deal with an instant respawn of mobs.
Just my 2 coppers.