IMO, that's largely to do with the player base being a lot more knowledgeable than live. I don't think the majority of enchanters on live knew how powerful charm + slow was until dire charm. Whereas here, people know how to handle charm breaks (lots of roots, blurs for root aggro, aoe stun + aoe mez, etc). More importantly - CRing isn't nearly a factor since most are 60 and dont care about exp loss(unlike live), people have WC caps, and people know the zones enough to CR themselves.
Now, if you mean the charm code is different here than live - it might be, but good luck getting that correct.
It's kind of like how overpowered pets are in classic, but how raids generally told casters to not use their pet for fear of them wiping the raid somehow. On VZTZ, we (Heresy) were able to kill a mob on par with AoW as level 50s via abusing pets (granted pets there were level 45 rather than 40 like live, but otherwise had the same stats). Obviously, pet spamming is the reason this server does not have nor want classic pet aggro mechanics.
If anything, the mechanics here hinder enchanters more than live (see Splorf's post). Not to mention charm aggro is busted like pet aggro here.
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