Quote:
Originally Posted by Nordenwatch
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For example: 15/25 (ac) or 17/28 (sos) is a .6 ratio and a .607 ratio respectively, while the epic fist is a .56 ratio. (9/16) And since the delay itself is larger, the reduction of time between swings is larger per haste percentage point. 1% of haste for a 9/16 wep is 0.08 delay off, while for a AC its 0.125 delay off.
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This is not true. Think about what you are saying:
A 100 delay weapon with 100% haste would drop the delay by 5 seconds.
A 10 delay weapon with 100% haste would drop the delay by .5 seconds.
So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No.
100/100 Weapon
No Haste
10 Damage Bonus
6 Swings per minute
210 * 6 = 1260 DPM
100/100 Weapon
100% Haste
10 Damage bonus
12 Swings per minute
210 * 12 = 2520 DPM
10/10 Weapon
No Haste
10 Damage Bonus
60 Swings per minute
30 * 60 = 1800 DPM
10/10 Weapon
100% Haste
10 Damage Bonus
120 Swings per minute
30 * 120 = 3600 DPM
You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled).
Here is what Copeland's shows:
58 Monk
130 Strength
Epic + Cloak of Flames
Wu's Tranquil Fist Primary (16/22)
1550 DPM
48 Swings per minute
58 Monk
130 Strength
Epic + Cloak of Flames
Epic Fist Primary (9/16)
1516 DPM
66 Swings per minute
58 Monk
130 Strength
Epic + Cloak of Flames
Adamantite Club Primary (15/25)
1308 DPM
44.24 Swings per minute
58 Monk
130 Strength
Epic + Cloak of Flames
Stave of Shielding Primary (17/28)
1268 DPM
37.71 Swings per minute