Thread: Raid Changes
View Single Post
  #11  
Old 10-13-2012, 03:02 AM
Writ3r Writ3r is offline
Banned


Join Date: Jul 2011
Posts: 138
Default

Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]

I realize that the low end guilds want a shot at the high end game in p99, but realize, too, that it may be end up being a pyrrhic effect (i.e., the "cost" is exceedingly high, even with "victory").

I think the p99 devs/GMS have done an oustanding job at trying to keep p99 as classic as possible, but if the rate of pixel acquisition is increased overly much due to weekly respawns with negligible effect upon regular spawn timers, many of you might find that there is no real difference between games like WoW and the "new p99." Whereas the server may see an increased population over the course of a couple of months, boredom will quickly set in when everyone has "phat lewt" and the economy is in the ditch--and the population will eventually deteriorate.
These changes are more classic than what it is now, i don't see where this fallacy is coming from about the worry of loot outside of personal greed. People will be having more fun actually getting to see/experience encounters with this new format for there to develop very much boredom as there will always be the opportunity for the random chance nightly even outside of normal windows. There will be a huge difference still between this EQ emulation and WoW considering again this is going more towards what EQ actually was.

I still can't grasp how you can say boredom will quickly set in either when the rest of the guilds have that same thought of "oh the current guild who is overflowing with success due to the current non-classic system should get bored with certain targets". However that has never been the case as there is always an excuse/reason to continue on with older content/loot. Don't use excuses of market value or boredom especially when you as of now are involved in the monopoly of such aspects, it just sounds like whiny complaints rather than constructive criticism.

The market on items naturally goes down as time goes on anyways and without new content, oh well. Everyone who plays and puts time in deserves a chance at the experience of target killing and acquisition of loots on DROP not just for tailored high prices by a particular set of individuals. Besides competition will now be defined more accurately with these types of new classic policies. So i'm sure people will now atleast get an opportunity to decide on what it takes to win and how they want to go about winning regardless of the cost. Again, atleast now they get a proper chance at finding out what the costs may be.
Last edited by Writ3r; 10-13-2012 at 03:05 AM..