Thread: Raid Changes
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Old 10-12-2012, 11:39 PM
Writ3r Writ3r is offline
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Join Date: Jul 2011
Posts: 138
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I haven't read through the entire thread so forgive me if the following questions have been answered by Rogean or Nilbog already or if the following comments have already been suggested/made.

1. With the current variances being cut in half, what is the exact time allotment we are looking at now... simply 96 / 2 or is the coded formula slightly different?

2. Will these repops also effect VP considering right now only 1 guild actively raids there or just on typical boss mobs?

3. Within the confines of this new system, being it is a trial is the staff going to be actively involved with onsite activity to see results first hand? (in essence will they be there to "police" or "monitor" actual behavior for possible infractions?)

4. When exactly is this being expected to becoming a reality instead of just an idea? (aka being implemented)

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1. I think this is a step in the right direction for sure and applaud that there is finally dialogue between the staff and player base for something to move forward into a trial basis. This should only result in improvement for all parties considering it is being handled step by step rather than a drastic influx all at once.

2. When the staff comes to an agreement and finalizes this transition it would be nice if they made the guild leaders for all guilds considering themselves raid ready to make a public post that would be kind of like signing a document to agreeance of activity. Like for instance the Staff throws out a proposal and the guild leaders have to pledge that yes they intend to compete, their intentions are for X reason, and indeed plan to properly communicate with other guilds/abide by appropriate conduct rules. Any guild leaders that would lack doing this to show that they are aware of the upcoming changes/expectations either gets some sort of cut out or delays it from happening. This would then encourage more internal discussions as well or show who is more willing to cooperate with one another (depending on what types of things were in the proposal/pledge).

3. I for one don't see a huge issue with the items potentially coming into the game, this helps all parties involved and allows for more community growth. The ones bashing the prices being dropped or characters being equipped just make themselves sound greedy or less willing to compete against people of equal gear.

4. I hope with this first step that we can see the growth of the community in such ways that allows for respectable actions. I don't believe this will be too often of a thing considering it is closer to classic this way and again hope that this ends up removing variance. If you look again at the timezone population percentages i am sure it will be overwhelmingly obvious that it is US > any other region. That being said raid mobs on weekends are generally good for all places despite time. Plus when velious is released it won't be a huge issue as there will be more viable targets. Live had it handled, it can be managed here as well.

5. This should result in fun times and hope that it occurs soonish considering lack of new content is making it a little dull to play, i figure with an improved raid scene the population may grow and/or it will bring a sense of newness back to the server at the very least. Plus the "random" aspect of repop is what will help induce the excitement... this allows for practice in mobilization and communication within guilds or just encourages you to play a little more often which i am sure is what the staff is after to ensure you see it.
Last edited by Writ3r; 10-12-2012 at 11:43 PM..