Great thoughts all; I agree Danth that the current 'no endurance drain' is an improvement over the original p1999 model of big penalties. But stormlord makes some good points (and it is always good and interesting seeing those source information and old forum posts--important for making informed decisions).
As a paladin back in the day (1999-2000), I used my Invigor line of spells fairly regularly when in a chain-pulling group, as my endurance would eventually sneak down below 20% (maybe after a constant 5+ minutes of fighting, even with my Darkmetal Holy Water Sprinkler). It seems like the only natural endurance drain I am seeing now is from jumping (fighting nor swimming nor running encumbered drops the value).
Even from the perspective of a melee here on p1999 (pally again), I think it is reasonable to bring endurance back into play to some extent. To give even more power to the stamina statistic, perhaps a high stamina can greatly impact endurance regeneration speed. The invigor line and appropriate bard songs would also find new life.
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