Quote:
Originally Posted by Zeelot
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As much as I would like more loot to spread around, I think there should be balance so that there are not too many spawns to make the experience too different from classic EQ. I'm not sure which idea is best, but many interesting ones have been mentioned.
- Have the repop occur every other week, rather than weekly
- Timers reset on repop, rather than continuing
- Repop bosses drop 1(or more?) less drops than a variance spawn
- Veeshan's Peak Rule Change
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I agree with this. Additionally, the sole VP Rule Change should be: it is now exactly like the rest of the server. That would promote competition across the board as TMO has to deal with BD entering VP. You will then have to decide which spawns make the most sense to pursue first, instead of inadvertently cockblocking the rest of the server on lesser mobs you've done 100 times due to the ruleset and leaving a trainer or two in VP to hold the fort.