Thread: Game Mechanics: Hybrid Damage Cap Formula
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Old 11-27-2009, 09:51 AM
Danth Danth is offline
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Join Date: Oct 2009
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Damage caps existed after level 20, supposedly. Most players never had the gear/buffs to reach those caps, so I was told. A super-twink might conceivably reach that point. I'm afraid I cannot provide specifics, as none of MY characters ever had sufficient gear to reach said caps if they did in fact exist. Perhaps another poster can provide more information.

The lower-level damage caps aren't perfect, but they're close enough to be deemed satisfactory. Case in point, at level 5 on P1999 I could hit for a max of 12 with a 6-damage weapon. On live that would have provided a 13 damage max hit. I don't deem that a significant enough difference to matter. I also recollect that my wife's Cleric traditionally had a slightly reduced cap relative to my Paladin, but it's been so long that I can't remember the specifics with any clarity. Anyway, point being, if the lower level damage caps aren't quite 100% spot-on, it's fair to assume that additional damage caps may not be exactly correct either.

Now, you note that the cap on P1999 seems to affect hybrids much more heavily than it affects Warriors. This perhaps bears some looking in to, but on Live, certainly, hybrids did have a more strict damage formula than pure melees had (changing this was part of the later hybrid class rebalancing).

Danth
Last edited by Danth; 11-27-2009 at 09:59 AM..