Enchanter buffs are key in classic, no question there. Basically on raids in Velious enchanters are going to buff and do little else (Giants/Dragons will be mez immune, dwarves MR immune period), except potentially charming some giants in Kael (chance of Loraen going Giant Faction: 0. I'm definitely going to try that out). If buffing is your thing, you'll love Velious.
What Pasi is saying is that there are still a decent number of farming targets in Velious if farming is your game. What chars do you play ingame Pasi?
Anyway I think Velious is the first expansion where melee really come into their own and equal and then surpass casters in ability. In classic melee are much weaker than casters; in Kunark things are pretty balanced with a slight edge to casters, and finally Velious melee will be stronger. For example with Aegolism and Giant/Dragon quest armor we'll see raid buffed Warriors with 6-7k HP and 1300-1400 AC and wielding stuff like 15/20 Blade of Carnage, 14/19 Jaelen's Katana, and 13/18 Sceptre of Destruction. With ratios like that they are probably good for 80 dps. Monks will be even sicker with 14/18 Wurmscale Fistwraps or 16/19 Gharn's Rock of Smashing of Vulak as well as hitting the AC cap with the ALL/ALL NToV gear. Those numbers crush mage/necro pets and aren't that far off charmed pets (L50: 9000HP, 110 dps or so).
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