Quote:
Originally Posted by Elerion
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First off, playing an untwinked warrior or rogue in EQ is hard, no way around it. It's a terrible choice for a casual gamer. "Switch classes" is a perfectly valid argument. There's no coincidence that the server is heavy on non-gear dependent classes that can solo if necessary, or at the very least be useful in most random duos/trios.
Second, if you want groups, you have to go where groups are. I played a lot at off-peak times this week on my wizard and went from level 1 to 14. After level 5, I soloed probably for an hour, the rest was spent grouping, mostly in full groups. How, you ask? I did a "/who all x y", sent tells to people in my level range, and went to where people were (misty-ec-nro-oasis in my case). I formed my own groups by finding 1-2 people and filling up as we went. By the looks of it, this would be easy to do until the 30s at least, it seemed a bit less populated in the final 20 level stretch.
Work to get groups. It's not impossible, but you may have to move to a different part of the world. And if you're not a masochist, choose a class that can at least solo for some xp while you wait for that group. There are no classes in classic EQ that can solo untwinked for better xp than a decent group anyway, so all you have to do is find those people in your level range and meet up with them.
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Anybody playing right now is probably a masochist in one way or another. I think we're here because of EQ's memory. Most of us will play no matter how tough it gets. Just being in qeynos and breathing the air feels rejuvenating. It makes me think about what I really want to see in mmorpgs. To sum it up, I want to see less combat and less UI (user interface). I'm fine with detail, I love it. I like things to be complicated. What I really want to see, though, is progression that's unrelated to combat. I want more things to do that don't involve me killing something. I want to progress things that don't (necessarily) progress my level, but yet can be used to define me as a distinct person in the game world. It's the emotions that I hold onto, those are the things that mean something to me. My level is of no consequence. Even my gear matters little to me, if I can't have a meaningful identity to seperate myself from the faceless crowd.
In other words, if you're a masochist, you don't let your level or gear define your mood. That's why you can take punishment.