Quote:
Originally Posted by Bubbles
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Welcome to Project 1999. The land of lacking foresight and knee-jerk reactions.
In all seriousness though, from day one this server swelled far and beyond what anyone forecast. An admirable job has been done along the way to keep this place functionally and slightly resembling the state of EQ in 1999.
By the time this 'problem' comes to fruition, there will be a zillion iksar monks and shaman running around to form the basis of groups for all the stragglers. It should fix itself splendidly. Believe me when i say not everyone has a mage/cleric duo or druid that is going to gleefully follow them form 1-50 on their alts.
No matter what way you slice it, those coming up in the next gen of this server are going to have it easier: better geared groupmates, xp resses, high level buffs, almost classic potions and poisons, FIXED quests, a boatload of beta-tested content, and a ecnomy that sells the stuff they need to level for pennies on the dollar.
It will all be okay. Anyone who's struggling mightily should probably head back to WoW and hit that loot pinata a few more times and solo to their hearts content. We all know this game is difficult and heartbreaking going into it. If you roll a group-needing, gear-dependant class, you should know going in your are making life difficult on yourself. [You must be logged in to view images. Log in or Register.]
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I kind of agree. I don't think many people here realize that the economy is going to get so full of items (over time) that their price will go down. It will be trivial (compared to today) to get items that're now expensive. Few (or none) of them are no drop (in modern eq almost everything is attunable or no drop). They can be traded. This
will make things easier. As you say, there will be high level shamans/clerics/druids buffing people. I've already seen it happen. In modern EQ we don't see these kinds of mechanics because high levels can't buff low levels and items aren't trade-able once worn. For people new to this set of circumstances, it'll be a journey (with pitfalls/treasure).
People who play now are the explorers, the path finders, the builders. You're setting the groundwork for tomorrow. You're getting the economic engine going. Your job is to fill the economy with loot and your own generosity. I honestly believe that people here are underestimating the points I've made about items being tradeable and more people with high level shaman/druid/enchanter/cleric alts. The reason they're doing this is simple enough. It takes time for this to happen. They want results now. They fail to realize there're people who will play in these conditions and enjoy it. They're the builders. They'll play no matter how hard it's. Besides, my viewpoint is that whether or not new players in the future can survive well is not really important. What's important is that this is faithful to classic. This is a memoir of classic eq. If it dies, maybe that's a good thing, eh? It could always restart, or maybe we'd just move on. So what.
I would rather the server stay classic, and not increasingly mudflate to survive. If it dies, at least it dies with dignity. (Keep in mind that when kunark gets released, that by itself is a dose of mudflation. We already have high levels of mudflation due to all of the eq veterans and the internet. We have it hard, but if we mudflate as much as modern EQ did in the past, then we're going to end up with the exact same circumstances that made us come here (death w/o dignity?). If we can't find some other way to work this out, without mudflating project1999 every step of the way, then we're going to feel like all this time was wasted repeating past mistakes.)
Death with dignity. This is about classic. Pay your respects to its memory. Leave, if you have to. Or change how you play.
Mudflation:
http://www.project1999.org/forums/sh...76&postcount=7