Quote:
Originally Posted by kylok
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^ adapt to your environment?
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It's just pointlessly difficult and glitchy. The examples I listed are badly designed, and were changed along the way, with huge improvements.
Q: What advantage/disadvantage is granted by skeleton illusion having no name plate?
A: None! It was changed because it was an oversight by the design team that was fixed very early on. It's mostly just annoying.
There is a schism on this server, there are those who:
(a) want everything to be exactly the way it was in classic and do not care that the original intent of the developers was not satisfied by some faulty bit of code. Everything should be the way it was, regardless of implementation flaws.
(b) and those who try to understand the original intent of the developers by looking at the bug fixes and patch notes.
If something bestows no advantage or disadvantage to the player, why settle for the option that makes no god damn (lore/design/strategy/tactical) sense? /rhetorical
Unfortunately this is the reason I decided to quit, it feels like too much of a fundamental/literal interpretation of a very old game design, where modern coders can fix these kinds of issues too easily to justify their existence.