There are two aqua goblin camps just south of dock area -- camp 1 is closest to docks, camp 2 is a little further down. Camp 1 has 5 goblin spawns, while camp 2 has 6... spawn time is about 4-5 minutes, so that gives time to med, heal, practice sense heading while waiting between spawns -- perfect timing though if you are lucky enough to have both camps to yourself.
Could probably solo these camps at level 10 if you are twinked and can heal yourself -- level 11 is no problem because all should be light blue by then and will not gang up on you (greens will attack anyone who gets too close). Will still get experience, but only minor amount, until level 12 or 13.
Faction increases are for Storm Guard (Dwarf Warriors), Emerald Warriors (Wood Elves), and Gemchoppers (Gnome Warriors) -- good if you need to get by guards in any of these zones.
As far as loot, you want to save the goblin heads, steins, backbones, and blood if you are farming for cash. Even if the goblins are camped, you may want to come down and check bodies because not everyone knows what to save. Each goblin drops 4 arrows all the time, so this is a good place for archers to stock up. They are also a good source for crude bronze needed in dwarf, gnome, and elf newbie armor quests -- just ask if you can loot, because most people camping here leave these items to rot. With one camp, you should be able to loot about 100-150pp worth of items per hour.
The best strategy here is to camp the aqua goblins. You should be able to kill them at level 13 or so. They drop 4 things that are very valuable, the blood and backbone (both stackable) the heads and the stein. If you have good faction/CHA, you can sell them each for about 4.5 PP.
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