Quote:
Originally Posted by Slave
[You must be logged in to view images. Log in or Register.]
2400 damage per break, no. That is not what the 2400 damage comes from.
2400 damage is the damage you save in 6 seconds, the time that you (would have, if mobs did 200 per swing, sorry) gain(ed) every 10-minute charm session PER ONE PERCENT DIFFERENCE.
It's still over a 1,600 damage potential for every 1% difference in duration if the maximum that a charmed mob can hit for is 140.
edit: changed 16,000 to 1,600 in final sentence
|
Slave what you are saying just does not make sense. Let me try an example and see if this works for you. Lets use your numbers: 2400 damage in 6 seconds, 10 minutes of charm, 10.1 minutes for the guy with 255cha.
Our timeline:
0 seconds: Enchanter A (200 cha) and Enchanter B (255) both charm a mob
600 seconds: Enchanter A's charm breaks
606 seconds: Enchanter A has taken 2400 damage but has the pet under control again.
606 seconds: Enchanter B's charm breaks
612 seconds: Enchanter B has taken 2400 damage but has the pet under control again
So at this point A and B have taken exactly the same amount of damage. By the time B has suffered 100 breaks, A will have suffered 101, thus taking exactly 1% more damage.
Your math only makes sense if A sits around getting beat on until B's charm breaks. I don't think I can explain this any better than I am now, so if you still think your math is correct we'll have to agree to disagree.