Thread: Enchanter CHA
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Old 10-02-2012, 05:35 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
2400 damage per break, no. That is not what the 2400 damage comes from.

2400 damage is the damage you save in 6 seconds, the time that you (would have, if mobs did 200 per swing, sorry) gain(ed) every 10-minute charm session PER ONE PERCENT DIFFERENCE.

It's still over a 1,600 damage potential for every 1% difference in duration if the maximum that a charmed mob can hit for is 140.


edit: changed 16,000 to 1,600 in final sentence
Slave what you are saying just does not make sense. Let me try an example and see if this works for you. Lets use your numbers: 2400 damage in 6 seconds, 10 minutes of charm, 10.1 minutes for the guy with 255cha.

Our timeline:

0 seconds: Enchanter A (200 cha) and Enchanter B (255) both charm a mob
600 seconds: Enchanter A's charm breaks
606 seconds: Enchanter A has taken 2400 damage but has the pet under control again.
606 seconds: Enchanter B's charm breaks
612 seconds: Enchanter B has taken 2400 damage but has the pet under control again

So at this point A and B have taken exactly the same amount of damage. By the time B has suffered 100 breaks, A will have suffered 101, thus taking exactly 1% more damage.

Your math only makes sense if A sits around getting beat on until B's charm breaks. I don't think I can explain this any better than I am now, so if you still think your math is correct we'll have to agree to disagree.