Quote:
Originally Posted by Splorf22
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Here is the problem. Lets say Charisma has a high effect on charm durations, and it effects them linearly. Everyone will get 200 charisma without trying; the question is whether to go for 255 at the cost of HP gear. We know the softcap is 200. So lets say cha after the softcap counts 50%. That means 255 is effectively 227.5; 227.5/200 = 13% extra. Now charm has a huge variance (anywhere between 1 tick and 15 minutes) and worse than that it has a long tail. I don't feel like trying to do some math but you're going to need probably 50 samples @200 and 50 more @255 to have statistically significant results. In addition, you're going to have to account for the level of the mobs, whether they were charmed or maloed, and so on, so the only really good way to handle this is to sit there for 5 hours charming the same mob 100 times. And even the effect of Charisma may be more prevalent with higher-level mobs, so you'd have to do two tests with mobs of a different level. So who knows.
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There are plenty of enchanters running around the server without CHA of 200, especially in the sub-50 level crowd. I'm leveling up an alt atm and i've bumped into many enchanters who have ints close to 200 and charisma in the 120-140 range. I think a lot of this information is more geared to them (ie new chanters), yes, obviously anyone 50+ is probably going to have hit cha 200+. The benefits of over 200 is certainly a separate question, is is it all linear, are there diminishing returns, etc. I'd love to know all that, but I really don't think that's the question here.
And that's why i disagree with how complicated your proposed testing would have to be. Yes, that would all be great, but as you pointed out what we have right now is experienced based opinions (worth a lot more than nothing but not much vs. actual measured data). We don't even have a rough order of magnitude on the effect of charisma on charm duration right now. And this isn't rocket science, its a (pretty stupid) game. Data at the level of that post you linked to would be more than adequate for our needs.
A fairly simple test I am considering that could be done while exping -- grab a cleric buddy, go exp for a few hours with the same charmed pet. Spend hour with all cha gear off, spend an hour with it all on. Tally the breaks in each scenario. Easy enough to do, just need to keep the pet alive, record start and end times of when the gear goes on/ comes off, and count breaks in the log. See what it spits out after one cycle, then do it again, etc. If charisma has any significant impact on charm duration it should emerge from the data fairly quickly (and repeatably). Obviously if there is no big difference there's not much point in checking again with 200 vs 255
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-Propo Fol