Quote:
Originally Posted by Picked
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Lot of hate for the Wizards still I see. They are fairly problematic without clarity I will admit. If I was going to make the group up under these circumstances I would say keep the Wiz, have the bard or monk play an Enchanter and switch the Druid to Cleric. No sense in having two pullers.
Giving you Cleric, Ench, War, Wiz, Bard or Monk depending on which switches. Wizards get a bad rap. But with Ench and Bard in group later in levels? He will be as good DPS as anyone. Not to mention the burst when needed. With Ench charmed pet and Monk or Bard, DPS will be nice.
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I like this idea if the group is up for it.
Wizards are, without a doubt, the worst sustained damage in the game. But with clarity and bardsong, they at least can hold steady with a tank's damage while supplying some help with roots and stuns. Plus if the druid switches to cleric, the utility of ports will be huge for a group that is playing together 100% of the time that also wants to see the whole world.
The wizard will NOT, however, "be as good DPS as anyone" ... ever. Even with c2 and 100% uptime on bard mana songs, the wizard will still do (much) less damage than any melee DPS, mage, or necro.