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Old 10-02-2012, 03:15 PM
Ferok Ferok is offline
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Join Date: Mar 2010
Location: Long Island, NY
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
I don't understand where the "Druids can't heal" thing comes from. I could solo-heal groups on my druid through Velks on live without issue. Were they pulling as fast an a perfectly min/maxed group? No. Were we surviving just fine? Yep.

Again, not comparing Druid efficacy to that of a Cleric (or even Shaman, with his slow/etc), but the class can most assuredly keep a group up and running.
With an enchanter, sure. Otherwise, nope. Shaman have two things going for them: one is slow, the other is Canni - they just have more mana at their disposal. An enchanter can put you on an even or even positive playing field in this regard. Not going to cut it sitting at the wall outside of Karnors, let alone in Velks.

Edit: Velks is pretty trivial difficulty once you hit about 56 or 57 downstairs, so sure, at higher levels I can see that just about any group would work. Especially since melee classes solo in Velks. Grouping in velks I take to mean kobalds and gargoyles.
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Last edited by Ferok; 10-02-2012 at 03:26 PM..