Quote:
Originally Posted by Slave
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Think about how much damage a hasted, charmed pet does in one round. In some areas this is a damage potential of over 800 points.
In less than two seconds.
Therefore, any HP, AC, or Resist (defensive) items are going to pale in comparison to absolutely any increment of time that your Charisma is going to add to your Charm. Even if it's ONE PERCENT (also, true AC gain from items is finite and very low for Enchanter).
Let's say that the average charm time is 10 minutes.
1% of 10 minutes = .10 minutes = 6 seconds.
6 seconds is over 3 rounds of combat per Charm cycle IF MAXING CHARISMA ADDED ONLY ONE PERCENT TO CHARM DURATION.
That could be over 2400 damage.
AT ONE PERCENT DIFFERENCE.
Each 1% change in a 10 minute charm cycle can be over 2400 damage. And most people have (intuited?) a rate of 10% duration difference by maxing Charisma. A potential of TWENTY FOUR THOUSAND DAMAGE difference for 55-100 Charisma? Each point of Charisma could be worth worth 240-436 HPs. These numbers totally preclude gearing for anything but Charisma first.
Therefore, there is basically not a chance in hell that you would want even 1 point less than 255 Charisma while charming. And if you're not charming, why are you playing an Enchanter? This is not even including decrease in actual Charm resists, only duration.
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Your math is totally off here. Even if we take your (very wrong in my experience) 10 minutes/charm and 2400 damage/break, you'll get 2400 damage/600s from charm breaks = 4 dps normally, or with 10% increase 2400 damage/ 660 seconds = 3.65 dps with more charisma, or (hey) 10% less, which actually makes sense.
Not only is this math wrong, but you are computing the wrong thing. There are two relevant points here: hp/ac gear will cause more frequent recharms, costing more mana on rune/cc/recharm, and whether or not you'll survive the resulting charm break. In other words, lets make more terrible assumptions and say I'll take U(0,3500) damage on each charm break. With my 1750hp and 1100 from rune/bedlam, that gives me a 81% chance of survival. Suppose you sacrifice HP/AC for 255 cha. You take U(0, 3750) damage on each charm break. With 1500hp and 1100 from rune/bedlam, that gives you a 70% chance of survival. I survive an average of 5 breaks at 10 minutes/break, for 50 minutes between deaths. You survive an average of 3 breaks at 11 minutes for an average of 35 minutes.
Obviously the numbers in the previous paragraph come directly from my bunghole. But it does illustrate the right kind of math.