Quote:
Originally Posted by Slave
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Charisma provides a straight 1:10 ratio of Mez and Charm resist modifier. If your Charisma is 200, mobs have a -20 modifier to their resist roll. That is by FAR the most important thing that an attribute can do for you as an Enchanter.
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without complicating this thread anymore
^^^^^^^
200 cha = 10% chance to not have a target resist your mez/charm
spot on post!!!!!
+5 int = 2% of my mana, +20 int equal 8% of my mana
at my lvl my max charm costs me roughly 16% of my mana
so one fail charm or resist, or early break at any point = 16% mana wasted
cha > int if (resist is not met) > cha
the return on +cha over +int is 2:1 with the current game mechanics
but when it comes to random number generator id rather be holding the 10% chance to not resist out of 8 rolls than to have 2 early breaks or god forbid a straight resist
balance is everything, finding that sweet spot