Thread: Enchanter CHA
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  #10  
Old 10-01-2012, 10:45 PM
Silo69 Silo69 is offline
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Join Date: Sep 2012
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Charisma provides a straight 1:10 ratio of Mez and Charm resist modifier. If your Charisma is 200, mobs have a -20 modifier to their resist roll. That is by FAR the most important thing that an attribute can do for you as an Enchanter.
without complicating this thread anymore

^^^^^^^

200 cha = 10% chance to not have a target resist your mez/charm

spot on post!!!!!

+5 int = 2% of my mana, +20 int equal 8% of my mana

at my lvl my max charm costs me roughly 16% of my mana

so one fail charm or resist, or early break at any point = 16% mana wasted

cha > int if (resist is not met) > cha

the return on +cha over +int is 2:1 with the current game mechanics

but when it comes to random number generator id rather be holding the 10% chance to not resist out of 8 rolls than to have 2 early breaks or god forbid a straight resist

balance is everything, finding that sweet spot
Last edited by Silo69; 10-01-2012 at 10:54 PM..