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Old 10-01-2012, 10:31 PM
Autotune Autotune is offline
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Join Date: Jun 2010
Location: Auburn, AL
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Quote:
Originally Posted by Dotjuu [You must be logged in to view images. Log in or Register.]
Effective use.


53- Minion of Shadow - Rogue pet
This pet is very nice in the damage department. I love fear kiting with it and it tears stuff up. In a odd group where we have pets tanking he seems to RIP aggro literally on the first hit from any other pet. Be it a Charmed pet or mage/skelly/ench pet.
The aggro can be from 2 things, 1) backstab (which any rogue can tell you is almost like a taunt) has high aggro similar to a proc (not sure if it acts the same on the pet as it does for a rogue player, but i assume so) and 2) proximity, on rooted targets the closest pet will get smacked (if it's players, the closest player will get smacked), with proximity, players always jump ahead of pets if they are in the attack radius regardless if a pet is closer or not.

Quote:
Originally Posted by Dotjuu [You must be logged in to view images. Log in or Register.]
56- Servant of Bones - Monk pet
Haven't used this one but does it have any uses? Is it worth the effort to procure this item for myself?
The damage you lose going from the rogue pet to monk is replaced with an increased HP pool and no longer loses a great deal of DPS from position loss (like when a rogue pet isn't on the back of the mob)

Quote:
Originally Posted by Dotjuu [You must be logged in to view images. Log in or Register.]
59- Emissary of Thule- Spectre pet
What are the primary uses for this pet? What DPS difference does it have between the 53-56 pet? Apart from a much larger almost double hp pool/Fear resist/ Higher lifetap.
In terms of damage is it comparable due to its lvl it is a lvl 47 pet + 1 if you have focus from Cazic.
The 59 spectre pet is mainly used for raid target dps (it doesn't get 1shot by *MOST* AEs), aside from that, there aren't many reasons to use it in a normal group.

Quote:
Originally Posted by Dotjuu [You must be logged in to view images. Log in or Register.]
Why does my 53 pet at full hp always pull aggro from another pet. But as soon as a player comes into effect it's safe?
Is it due to lvl/hp
Borked aggro?
again, this is because of proximity aggro that is why it switches from pet to player. Mobs always attack a PC if they are in range before attacking a pet.

Mobs *basically* check like this when rooted: 1 - Closest player, 2 - any player, 3 - closest pet, 4 - any pet.

this means pets that have a small hit box and small attack radius have to get closer than any pet with a large radius and large hit box, thus meaning they are more likely to get attacked over the pet that is further away, regardless of how much aggro they are producing.

Quote:
Originally Posted by Dotjuu [You must be logged in to view images. Log in or Register.]
Anyone that has experience with these pets/mechanics if you could possibly take your time to answer these important questions to me I would highly appreciate it.

Dotjuu
no prob.
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