Thread: Game Mechanics: Rapture/Dictate Immunity
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Old 10-01-2012, 05:03 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
If the mob was ever immune to stun (Giants in Velious/55+ mobs etc) you probably shouldn't be able to Rapture either. Rapture is just a 24 second stun. I don't know when this immunity was put in place though.
As I understand it 55+ mobs aren't stun immune, but rather all stun/mez spells that don't have explicit level caps are level capped at 55.

Quote:
Specifically looking at Unslowable mobs back in the Classic/Kunark/Velious should tell you exactly what could and could not be Dicate/Raptured because the NPC's magic resistance was just so high.
That's actually a pretty good idea, and we have some good lists of this.

http://eqdiary.tripod.com/quests/slows.htm
http://eqdiary.tripod.com/quests/velious_slow.htm
http://eqdiary.tripod.com/quests/plane_slows.htm

For example Phinigel Autropos is slowable on this list, mezzable according to Alla http://everquest.allakhazam.com/db/npc.html?id=1852 and immune here AFAIK.

Considering the earlier post on the immunity revamp, I think there is a very good argument that basically either stuff should be straight up MR immune to everything or slowable/charmable/mezzable etc with the exceptions of Giants and Dragons who are racially stun immune. Most probably the code for spell resists was simply if(rand() < MR || (spell == stun && (race == giant || race == dragon)). There shouldn't be any mobs that are specifically immune to anything.
Last edited by Splorf22; 10-01-2012 at 05:08 PM..
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