Community - Community - Community.
To me the decline of EQ had everything to do with all aspects of the game that reduced the need for a community.
In no particular Order
-Boxing
-3+ Hour Buffs
-Pok Books
-Instances
-AA's that blurred the lines (shaman rez... really?)
-Guild Hall and Lobby
EQ as a single player game, even classic EQ... isn't that much fun, or at least, isn't fun for long. It's all about meeting people, making friends, making enemies, having rival guilds, the drama, the passion, relying on other classes for pulling, CC'ing, rez'ing, healing. Some classes are better indoors, some outdoors, some are too fat to fit in a hall in a zone, traveling is long unless you have a porter or at least selo's, buying and selling is difficult even when going to EC tunnel. I can go on and on and on but it all boils down to this;
Community, Community, Community.
Astuce Subterfuge
Bard of the 40th Song
Sapientia
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