The reason you take a WIZ in a group is because they can fill other roles AND DPS. Stuns help the CLR preserve mana which reduces the amount of downtime. You can use your flux staff to tag adds and help crowd control (and with Rune have little fear of loss of life in the process). On 2 mob pulls you can root the add close and Rain when the first mob is almost dead thus maximizing the Rain spell to doing wave x4. On bad pulls you can Sunstrike, but usually the best bet is stun/draught. Evac, snare, outstanding burst DPS, low to mid sustained DPS.
The argument of "needing C2" etc is redundant in my eyes becuz "groups" are dependent on one another for various reasons. MNK/ROG wouldn't be doing shit without a tank to maintain aggro and a CLR to heal. It's a process where everyone is dependent upon one another.
Adding a WIZ to a group isn't about adding pure DPS, it's about adding OPTIONS to the group. Options that INCLUDE DPS, but aren't LIMITED to DPS.
How do you calculate DPS for a WIZ who chain stuns a mob? Does the damage we PREVENT (and mana we preserve for healers) calculate into that?
Anyone who looks at a WIZ solely for their DPS value is just about as ignorant as a WIZ who solely casts Draught of Ice repeatedly and does nothing else.
__________________
<The Mystical Order>
Alts:
[34 Wizard] Motlee Crue (Human) <The Mystical Order>
[4 Wizard] Aysee Deecee (Human) <The Mystical Order>
[2 Wizard] Vhan Halen (Human) <The Mystical Order>
Live - Tallon Zek 2000-2005 / Drinal 2007-2008
[80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary>
|