Quote:
Originally Posted by runlvlzero
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Make pals, get friends, get in groups and afk all you want without getting backstabbed.
Can't tell you how many afk's ive had in guk grouped or not anyway...
But yeah if you dont like the chance of dieing to anything but a blue server train or your mobs pathing over you due to AI, stay on blue.
Red is not inherently more risky, your body and mind must be ready, and once you can hack it you will be at the next level. I probably die less on red then blue due to generally red players being a little bit better at the game *in general (less real newbies, most people know the mechanics real well) and people being more cautious 1-60. Also the xp loss from pvp death is fairly trivial, particularly 1-50. (Yeah lots of genrelizations but whatever...)
Cant be afraid of pixel death...
Fear is the mind killer.
Blue still a prison for your mind. Living in percieved security/safety.
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everquest always had poor pvp design mechanics, its just not there, things are too unbalanced
your system is broken, who wants to torture themselves grinding pve to do 2 secs of unbalanced pvp? lol enjoy your 60 player base pool 35 of wich are in one guild that have the poopsock necessary for the server. Deuces Neo