Quote:
Originally Posted by Olorin
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Eq2 which released around the same time had an effect as well -- Sure, WoW grabbed more, but EQ2 at release was difficult as well, the amount of soloable content was well, not much.
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Stopped playing EQ1 when Luclin came out cuz my comp wasnt handling it too well, and Luclin left me meh.
I bought EQ2 and then quit after the free month after i realized you needed 2 accounts to use the auction house, i couldnt heal anyone unless i was in their groups, i could pwn myself in the face and lose hours of combat xp while crafting, etc etc..
I guess new games coming out and (im guessing here based on the feedback i hear) the subsequent expansions after Luclin were less than stellar is probably what caused the decline. Played SWG in 2003 and WoW in 2005 myself.