Very important PVP change that is very easy that I always forget to complain about since beta.
/con to player should result in the following
Red = player too high to engage
Yellow = player higher than you but pvpable
White = player exact same level as you
Blue = player lower level than you but pvpable
Green = player too low to pvp
I never know who i can engage as it is. At least not right away. I don't look at mob names to see if they are in PVE range, why would it be different for players?
For PVP I don't think light blue should be part of the procedure. Was light blue even classic?
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