Being a casual player, both then on the live servers and now on this one, I felt Luclin was where things started going down hill.
Like others posted, I felt travel became trivial with Luclin. It may have not been that bad if you could only have traveled to and from the moon from one spot in the old world. That would still mean having to travel to the transport site (Nexus). In this way, you couldn't use the moon to quickly get from one spot in the old world to another.
I never really paid much attention to the bazaar. I really was never interested in trade that much, so it didn't affect me. But, I can see how it could ruin the trade market. I would say no to the bazaar.
Another thing I noticed was a change in the overall feel of the game as one expansion after another came out. The focus became all about the end game. It seemed all about the raids and the items that go along with it. The lower levels were just a means to get to the raids and high end content. It seemed like it was all rushed. It just seemed to me that either there were few new players discovering the game for the first time, or they just didn't care to explore the game. What ever it was, the old world zones were becoming more and more vacant. Being a casual player, I felt left behind. By the time I stopped playing in 2006 (and not really all that much after 2004), my highest character was only in the mid 20s. Hopefully, this time around, I can make it much further and explore areas I didn't get to the first time around. I started on this server in March and already have a lvl 17 mage and lvl 12 druid.
So, imo, whatever they do after Velious has to do the following:
1) Do not trivialize travel.
2) Don't ruin the economy.
3) Don't make the game such that the lower levels are just a means to get to the endgame. In other words, don't trivialize the lower levels.
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