Quote:
Originally Posted by Autotune
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It's not that it makes TMO's life any easier (it obviously does) but it makes everyone's life easier.
TMO is already getting all the mobs, so now you're saying you'd rather have no shot so long as it's a pain in the ass for them... (not saying you even want a shot, but that's how that mentality looks)
Shortening the windows makes things easier, but also makes things harder for TMO. Less tracking time, but more guilds would want to track and get involved. As it stands, no guild wants to play the game with TMO.
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To me, it's not about having a shot or causing anyone a pain in the ass. For me, it's about classic. I have no problem with TMO, because TMO isn't even a real entity. There are 40 different types of personalities in TMO and 20 different cliques of pals. It's an amalgamation of everyone that wants to be involved in the end-game, because the only way to be involved is to join TMO. That is terribly un-classic. The conditions of classic were such that it wasn't possible for one guild to dominate content, so there was no reason to form mega-guilds.
Whether or not shortening windows makes things easier for other guilds (and I don't agree that it would), it's still not classic, and it promotes poop-socking again. I just don't see what's wrong with classic. If the server goal is classic, and classic endgame is attainable with some minor fixes for dispute resolution, why push for anything else?