Thread: Raid Changes
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Old 09-20-2012, 03:19 PM
falkun falkun is offline
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Kope, the simultaneous respawn method would decrease GM time for raid disputes, because all disputes for the week would occur within a 2 hour time frame, instead of spread out randomly throughout the week.

Also, if the raid scene degenerated into a completely "exp = lewts" without variance, then you'd see KS groups forming, people wouldn't have to spend 96hrs tracking, and if the same people lost all the time, they'd probably just quit (which is similar to what happens now with FTE disputes). Either way, its not classic, it benefits a certain guild style, and its creating drama. The server staff would like less drama and more classic, two things variance is counter-productive to.