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Old 09-20-2012, 12:32 PM
fadetree fadetree is offline
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Join Date: Mar 2012
Posts: 1,958
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I have to say, I don't think the 'aggro is entirely based on swings' thing is correct. My experience is that if I have a 2hb that deals a whole ton of damage, and somebody is using 2 jade maces along with me, I will hold aggro, even thought they get MANY more swings than I do.

I suppose you could say that it's POTENTIAL damage, so the weapon ratio x swings per time period is the deciding factor, but I dunno. One way to test would be to have 2 players use the same weapon, same haste, one really bad at the weap skill and one good. If neither one can hold aggro lock, then its the weap ratio and swings. If the one with the good skill can lock down aggro, then its damage done. You'd have to overcome the 'current target' bias, so maybe something like let the poorly skilled player beat on it for a while, and then see if the well skilled player can eventually strip aggro. If they can't, its swings. If they can, its damage.
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